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Fallout 4 mods alternate start
Fallout 4 mods alternate start










fallout 4 mods alternate start

Well, I guess the console commands in combination with that Alt-Start-Mod weren't good for the quest logic behind the game. I couldn't pick up the other pipboy or open the main vault door from the inside after using "tcl". I still have the quest active to speak to Nick, but nothing happens. I used console commands to progress the quest line to Fort Hagen then used "tcl" to get through the boarded up elevator door, down to the lower level then continued playing as normal to kill kellog with a few grenades. Originally posted by in that video it shows the door opening, this doesn't happen. That's how it worked for me after I once had the same issue of the not opening Vault 111 door. This should trigger the opportunity to tell Nick about this event and continue the more or less vanilla way of searching for Kellog and all what comes with it. This holotape has an audio of the happening when Shaun was kidnapped and the sole survivor's spouse was killed (it's atctually the audio file of the scene we see during the vanilla start of the game).Īfter listening to this holotape, the quest shows a "Report the Kidnapping" in your log. The mod-author himself (somewhere on the nexus page of the mod) gave the "workaround" of "TLC" through the vault entry and the doors behind it to find the one dead vault dweller inside that has a holotape with him (or her, not sure).

fallout 4 mods alternate start

Yes, that's something that can happen if you let "Rumor of a Vault" sitting in your quest-log for "too long" (while I don't know how long "too long" is).

fallout 4 mods alternate start fallout 4 mods alternate start

There's no dust or whatever the particles are supposed to be, no sound effects, no movement, doesn't happen either. In the media video around 2:49 it actually shows going back into the vault after starting outside as someone not the vault in that video it shows the door opening, this doesn't happen. The author states in the questions section (hiden as a spoiler) in the description that we should be able to get into the vault.












Fallout 4 mods alternate start